Just ask in the comments if you have issues with these or want to know something extra :) I'll update the answer. Then just slide the UVs until you have a nice result:
The Gradient tool was used to create darker sides for the road. If you don't want to be too finicky about it, maybe just go like this, select the polygons and unwrap the road again and scale it to the width of the road texture like before. The texture was started with a simple asphalt base which was tiled in both the U- and V-axes. The diagonal-to-straight road transition is a bit difficult to make nicely. k20948840 Fotosearch Stock Photography and Stock Footage helps you find the perfect. Then just rotate and move ( G, X or Y to restrict the axis you're moving the UV)įor the diagonal roads, you may need to use GG and then slide back a bit and then hold down Alt and then slide forward in order to lengthen a diagonal road polygon: Seamless Asphalt Texture Tile Pattern Stock Image - Fotosearch Enhanced. One way is to use this kind of texture in a separate material assigned to new polygon to terminate the tiling road: If you make edges in the middle of the road and want to slide them with GG, you probably need to check the 'Correct UVs' in the Tools panel (press T in viewport) in order to slide only the edge and not distort the road texture: That way you at least get the straight roads to be tiled: Then, scale your UVs to the width of the texture: Cracks can also be found on this highway.
#ASPHALT TEXTURE TILE FREE#
This way, no two roads will look the same.Well, to start off, tileable textures are easy to make with the free Krita, for example. PBR CG Textures Asphalt Asphalt Road Texture with Yellow Line Road Markings (Asphalt 0004) It is an asphalt or bitumen road with yellow lines as road markings. One last idea - you can also create your road textures without much concrete noise at all in Painter, then blend a noise detail texture over all roads in your game/app/finished work, based on location, etc. Buy roof shingles background and texture grey and black asphalt tile of Canvas Print Wallpaper Wall Mural Self Adhesive Peel & Stick Wallpaper Home Craft. All versions would need to be identical around the edges so they can connect. You just have to keep tweaking your concrete noise until it looks less obvious from the distance the camera will be at.Ī third option is to create 2 versions of each road type and randomly choose between them. tarmac texture with strpies asphalt surface texture asphalt texture stock pictures, royalty-free photos & images. asphalt texture stock pictures, royalty-free photos & images. If you are in the first situation, you should also consider that your texture will look more repetitive farther away. Seamless Asphalt Bitumen Texture High resolution image of asphalt (bitumen) that can be tiled seamlessly. And tweak the scaling as necessary to make it look good. Downloads Free Images : structure, texture, floor, wall, asphalt, underground, soil, facade, tile, grunge, material, concrete, grey, background, cement, flooring. Downloads Free Images : structure, white, texture, floor, home, wall, asphalt, line, facade, tile, surface, weathered, grey, background, design, walls. Add a second grunge/noise on top of that at a scale of 1.0. Then add one grunge/noise effect on top of that, set to multiply/overlay/etc, at a scale of (something around) 2.0. For example, your base layer would be your road paint, with no noise (just flat). One method is to use multiple "grunge" layers on top of each other, at different scales. If you are trying to create a single segment of texture that will be reused on many modules of road, there is really no way to fix the tiling problem other than to use less obvious grunge/dirt patterns.īut if you are trying to vary the texture repetition as it continues down the road (using unique textures on all of the road), there are many ways to fix that.